Scp light containment zone

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In Light Containment after the decontamination. If you are however trapped in the Light Containment Zone when decontamination occurs the only way to escape would be SCP-106's Pocket Dimension if he is also trapped in the Light Containment Zone. In case you don't have that much time left, simply find the checkpoint to Heavy Containment, take the elevator up, and you're good. It is fairly easy to survive the decontamination, since it takes 15 minutes to begin. The Omega Warhead will stop the decontamination. After the countdown, it will decontaminate, and anyone still inside will immediately perish. During the decontamination, all elevators leading to Light Containment Zone will shut, all the doors in Light Containment Zone will open, and a countdown will begin. It is characterized by its high roofed, concrete architecture. It is primarily used for containment and storage, mostly of lower-level SCP objects, such as SCP-173 and SCP-914. The zone is primarily used for the storage of Safe and low-maintenance Euclid SCPs.

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The zone is defined by its central 3 sublevel structure, with an office/staff sublevel, a containment sublevel, and a maintenance sublevel connected by the Core Room. It is followed by the Heavy Containment Zone and Entrance Zone. The Light Containment Zone, also known as LCZ, is a zone in SCP: Unity and the first zone the player will encounter. They will again announce it at 5 minutes, and finally when it decontaminates. The Light Containment Zone is the first zone encountered in the game. The Light Containment Zone Decontamination process is an automatic procedure that is activated in the event of an SCP Breach within the Facility.īefore decontamination occurs, the facility will announce that it will begin in 10 minutes.